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Heh, you're assuming a Human approach and mindset: if the crew were, for example, WH40K Orks then the crew would be the Mechboy that built it and whatever grots he'd corralled into helping him make the big thing go boom Ovarwa wrote: After all, megaweapons get elite crews who can best choose what to hit. After all, megaweapons get elite crews who can best choose what to hit. Or even the ship with structure remaining closest to its damage. There would be no problem with SMAC if it always fired at the biggest ship, rather than some random thing. We're making it all up anyway, and any desired result can be handwaved. Or, it could be the equivalent of loading a cannon with grapeshot or some other wide dispersal metaphor rather than a single cannonball. I mean, that's like trying to hit a mosquito by throwing big, heavy rocks at it. The SMAC for example shouldn't ever target fighters, heck, it shouldn't be able to hit them at all, considering that it's spinal mounted.Īnother instance of space comedy. But the solution to that shouldn't be that the megacannon can magically spread the tremendous power of a single of its shots across multiple targets, but to introduce the concept of weapons types, and specify what type of weapon can/will actually fire at what kind of target. The other problem is of course the ridiculous fact that currently the megacannon does shoot at tiny targets like fighters.